VONDERLAND 2.0

The new XR technologies VR, AR and MR are dramatically changing the storytelling and reception of stories, films and games.

Director and VR entrepreneur Cyril Tuschi introduces his project Vonderland at B3 Leading Exhibition (in hall 4.1. N83 at the Frankfurt Book Fair).

The goal is to use Vonderland-Dreamdecks to merge the best film and games content with VR and augmented reality story worlds across all media platforms to create interactive adventures for the whole family. Tracked objects, full body avatars, warmth, wind, and smells are supposed to make an optimal immersive community experience possible.


The idea for Vonderland was always to bring people together and enable them to roam unknown spaces and advance collective interaction.

The technological and gameplay aim was to prove that we are able to design a platform within a reduced playfield, which allows the story-world designer to create an array of endless and diverse play-levels - all connected through our magic portal.

After the B3 Biennial, we would like to donate our Vonderland VR Stage to Darmstadt University and their new program “Expanded Realities”, so that the students will be able to add their own experience levels to our initial 4 levels, making Vonderland a huge interconnected gallery of social experiences

Cyril Tuschi

(c) Cyril Tuschi

Concept, Experience Design & Production: Cyril Tuschi

Programming & Software Architect: Meredith Thomas
UI/UX Design: Moritz Loos
3D Asset Creation: DIE ACHT Frankfurt & Hamburg
Sound Design: Bille Melo
Sound Design, Music & 3D: Assets Eleni Kofekidou
Prop Design / Tracked Objects: Rita Eperjesi
Additional Programming: Anastasia Semenoff
Game & Interaction Design: Leon Arndt
Bühnen Design & Construction: David Lichtenauer
Programming Intern - Lorenzo Romero




Friday, January 24, 2020

Die Puppe with live music by Uwe Oberg and Silvia Sauer

7:30 PM Die Puppe with live music by Uwe Oberg and Silvia Sauer Murnau Film Theatre in Wiesbaden